Too many texts
Simon’s illuminating post about Listserve reminded me of the various tools that have changed, or are in the processes of changing, research and scholarly practices. I posted an article last […]
Simon’s illuminating post about Listserve reminded me of the various tools that have changed, or are in the processes of changing, research and scholarly practices. I posted an article last […]
The internet listserv is almost as old as the public internet itself. The listserv continues the open community model of discourse initiated with bulletin boards on very early internet platforms […]
Beverley Hood and Angela Fernandez Orviz will be making a presentation about Co-creation and the Moving Targets project as part of the School of Design lecture series on Wed 27th […]
Back in October 2012 Mariza Dima, Richard Coyne and Mark Wright organised a workshop on audience engagement as part of the NordiCHI 2012 conference in Copenhagen, Denmark. The outcomes of […]
High street outlets for media content and delivery are in serious trouble. I’m thinking of audio, video and photography retail. This led me to think about how the advertising business […]
As far as interesting co-creation examples go The Flight of the Concords’ very smart and very funny ‘Feel Inside (and stuff like that)’ is one of the most enjoyable. Sit back […]
The paper ”A Tool for Audience Design: a service design perspective on media consumption“ - co-written by Prof. Simon Biggs and the knowledge exchange associate Angela Fernandez Orviz – has been accepted […]
Designing for audience engagement is a little like making enemies. People don’t attract enemies. Nor do they collect them. They make enemies. Enemies aren’t out there, pre-existing, like wasps or storm clouds. Enemies are manufactured by […]
On October 14th Richard Coyne, Mariza Dima and Mark Wright organised a workshop on Designing for Audience Engagement as part of the workshops sessions in the Nordic Conference for Human […]
This job posting caught my eye recently. The job is for a Game Economy Designer for Gameloft and is described as, “The Game Economy Designer is responsibility for how the […]